Hi,
die Daten
NVIDIA Corporation\GeForce3/AGP/SSE2\1.3.0
GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_packed_depth_stencil GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control
Workarounds = 0x60000
Workarounds2 = 0x0
SwapType = 2
Pixel Format = 10
GL_MAX_VIEWPORT_DIMS = 4096 x 4096
GL_MAX_TEXTURE_SIZE = 4096
Treiber-Bewertung: Unbekannt
HW Library Version = Win2K - $Revision: #12 $
HW Library Date = $DateTime: 2001/08/23 07:49:31 $
Optimization Level = 3
Options = 0
Warning Options = 8
registry levels:
0 path: Hardware Library
test type: GLVendor
tried: NVIDIA Corporation
used: NVIDIA Corporation
1 path: Hardware Library\NVIDIA Corporation
test type: GLRenderer
tried: GeForce3/AGP/SSE2
used: All GeForce3
2 path: Hardware Library\NVIDIA Corporation\All GeForce3
test type: Leaf
tried: 1.3.0
used:
setting list is for (optimized, conservative, veryConservative)
SwapType: (2 <level 1>, 3 <level 0>, 3 <default> )
Workarounds: (60000 <level 1>, 1 <level 0>, 1 <default> )
Workarounds2: (0 <default>, 0 <default>, 0 <default> )
Text Options: (0 <level 0>, 0 <default>, 0 <default> )
OpenGL Version: (11 <default>, 11 <default>, 10 <default> )
Recommended Optimization Level: 2 <level 0>
UseOverlay: 0 <default>
Overlay Available: 0 <default>
Pixel Format: -1 <default>
Priority Offset Ortho: 0,000000 <default>
Priority Offset Perspective: 0,000000 <default>
Font Precision: 32,001000 <level 0>
Device Independent Workarounds: 0 <default>
Ideal Font Height: 2048 <default>
Max Texture Size: -1 <default>
Slice Plane Offset: 0,100000 <default>
Stroke Font List: <default>
Driver Rating: 0 <level 0>
Inventor Version Tested: <default>
Driver Version Unique: 1 <level 0>
Prefer Other Driver: 0 <default>
My Name: <default>
Using OpenGL 1.1
swap behavior: swapCopy(1 or 2)
OpenGL errors: None.
Th@nX
FooFighter
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