Dieser Direct3D-Grafiktreiber ist Microsoft WHQL-zertifiziert. Beschreibung der Grafik-Hardware: NVIDIA Quadro FX 1600M Direct3D \ Hardware Renderer Grafiktreiberdatei nv4_disp.dll ist Version 6.14.0011.7470. Es wird die vollständige Optimierung verwendet. (empfohlene Einstellung) Die Anzeige verwendet 32-Bit-Farbe Inventor Version: Build: 278, Release: 2009 SP1 - Date: Tue 08/05/2008 32-Bit Edition - 2.92 GB Loaded Inventor Add-Ins: Inhaltscenter Autodesk DWF Markup Manager Inhaltscenter Element-Translator Frame Generator Drag & Drop Interoperability Design Accelerator AEC Exchange AutoLimits Inventor Studio EDM Addin System Information: Operating System: 32-bit Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236) Language: German (Regional Setting: German) System Manufacturer: Hewlett-Packard System Model: HP Compaq 8710w BIOS: EPP runtime BIOS - Version 1.1 Processor: Intel(R) Core(TM)2 Duo CPU T7500 @ 2.20GHz (2 CPUs) System Memory: 3056MB RAM Page File: 670MB used, 5312MB available DirectX Version: DirectX 9.0c (4.09.0000.0904) DxDiag Version: 5.03.2600.5512 Graphics Device Information: DirectX Version: 9.0c Renderer: HAL Adapter Description: NVIDIA Quadro FX 1600M DDI Version: 9 (or higher) DDI Version Number: 9 DxDiag WHQL Level: 1 Driver Signed Valid: True Driver Signed: True Manufacturer: NVIDIA Chip Type: Quadro FX 1600M DAC Type: Integrated RAMDAC Revision: Vendor ID string: 0x000010de Device ID string: 0x0000040d Graphics HW Memory: 512.0 MB Display Mode: 1680 x 1050 (32 bit) (60Hz) VendorID: 10de DeviceID: 40d SubSystemID: 30c3103c Revision: a1 Graphics driver file: nv4_disp.dll Driver file version: 6.14.0011.7470 Driver Date: 3/19/2008 07:00:00 WHQL Level: 1 Inventor Graphics Device Information: Graphics Hardware Description: NVIDIA Quadro FX 1600M Hardware Library ID: Direct3D \ 0x000010de \ 0x0000040d Direct3D Hardware ID: 10de \ 40d \ 30c3103c \ a1 Inventor Options Information: Options = 0x00000000 Warning Options = 0x00000007 Inventor Hardware Library Information: HW Library Version = $Revision: #120 $ HW Library Date = $DateTime: 2008/12/04 08:04:01 $ HW Library OS Name = Windows XP Inventor Hardware Library Entry Information: Autodesk Inventor Certification Status: Gold Autodesk Inventor Tested Certification Status: Green Graphics HW Vendor Supported for Autodesk Inventor: True Hardware Library 2.0\0x000010de\0x0000040d\6.14.0011.7470 Settings for optimized and conservative: Workarounds: 0x00000000, 0x00000000 rating 4, optimization level 2 Texture Font Precision: 256 Driver Rating: 4 Inventor Version Tested: 2009 (Build 130236001, 236) Display Information: Back Buffer Format = A8R8G8B8 Depth Stencil Buffer Format = D24S8 Monochrome Bitmap Format = A8 Device Adapter Information: AdapterOrdinal = 0 MasterAdapterOrdinal = 0 AdapterOrdinalInGroup = 0 NumberOfAdaptersInGroup = 1 Device Processing Information: DeviceType = 1 Device Behavior = 0x00000042 Vertex Processing = Hardware Device Transform and Light = Hardware Device Rasterization = Hardware Supports SlopeScaleDepthBias = True Supports DepthBias = True Supports CubeMaps = True Supports Non-Power-Of-2 Textures = True Supports Non-Power-Of-2 Textures Conditionally = False Device Size Limits: MaxPrimitiveCount = 8388607 MaxVertexIndex = 16777215 MaxTextureWidth = 8192 MaxTextureHeight = 8192 MaxSimultaneousTextures = 8 NumSimultaneousRTs = 4 MaxActiveLights = 8 MaxUserClipPlanes = 8 Device Shader Information: VertexShaderVersion = 3.0 PixelShaderVersion = 3.0 MaxVertexShaderConst = 256 PixelShader1xMaxValue = 6,550400E+004 MaxVShaderInstructionsExecuted = 65535 MaxPShaderInstructionsExecuted = 65535 MaxVertexShader30InstructionSlots = 4096 MaxPixelShader30InstructionSlots = 4096 VS20Caps = 0x00000001 DynamicFlowControlDepth = 24 NumTemps = 32 StaticFlowControlDepth = 4 PS20Caps = 0x0000001f DynamicFlowControlDepth = 24 NumTemps = 32 StaticFlowControlDepth = 4 NumInstructionSlots = 512 The Remainder of the Device Caps Information: Caps = 0x00020000 Caps2 = 0x60020000 Caps3 = 0x00000320 PresentationIntervals = 0x8000000f CursorCaps = 0x00000001 DevCaps = 0x001bbef0 PrimitiveMiscCaps = 0x000fcef2 RasterCaps = 0x07732191 ZCmpCaps = 0x000000ff SrcBlendCaps = 0x00003fff DestBlendCaps = 0x00003fff AlphaCmpCaps = 0x000000ff ShadeCaps = 0x00084208 TextureCaps = 0x0001ecc5 TextureFilterCaps = 0x03030700 CubeTextureFilterCaps = 0x03030300 VolumeTextureFilterCaps = 0x03030300 TextureAddressCaps = 0x0000003f VolumeTextureAddressCaps = 0x0000003f LineCaps = 0x0000001f MaxVolumeExtent = 2048 MaxTextureRepeat = 8192 MaxTextureAspectRatio = 8192 MaxAnisotropy = 16 StencilCaps = 0x000001ff FVFCaps = 0x00180008 TextureOpCaps = 0x03feffff StretchRectFilterCaps = 0x03000300 VertexTextureFilterCaps = 0x01010100 MaxTextureBlendStages = 8 DeclTypes = 0x0000030f VertexProcessingCaps = 0x0000013b MaxVertexBlendMatrices = 4 MaxVertexBlendMatrixIndex = 0 MaxPointSize = 8,192000E+003 MaxStreams = 16 MaxStreamStride = 255 DevCaps2 = 0x00000051 MaxNpatchTessellationLevel = 0,000000E+000 MaxVertexW = 1,000000E+010 GuardBandLeft = -1,000000E+008 GuardBandTop = -1,000000E+008 GuardBandRight = 1,000000E+008 GuardBandBottom = 1,000000E+008 ExtentsAdjust = 0,000000E+000 Reserved5 = 0x00000000