Dieser Direct3D-Grafiktreiber ist Microsoft WHQL-zertifiziert. Beschreibung der Grafik-Hardware: ATI FireGL V3200 Direct3D \ Hardware Renderer Grafiktreiberdatei ati2dvag.dll ist Version 6.14.0010.6755. Es wird die vollständige Optimierung verwendet. (empfohlene Einstellung) Die Anzeige verwendet 32-Bit-Farbe Inventor Version: Build: 236a, Release: 2009 RTM - Date: Fri 02/22/2008 Loaded Inventor Add-Ins: Lou's Tools FX64iProperties Inhaltscenter Inventor Vault Autodesk DWF Markup Manager Work Elements Visibility Inhaltscenter Element-Translator Frame Generator Mr Macro 3DxInventor Drag & Drop Interoperability Design Accelerator AEC Exchange AutoLimits Inventor Studio EDM Addin System Information: Operating System: 32-bit Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_rtm.040803-2158) Language: German (Regional Setting: German) System Manufacturer: Gigabyte Technology Co., Ltd. System Model: M56S-S3 BIOS: Award Modular BIOS v6.00PG Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 5000+, MMX, 3DNow (2 CPUs), ~2.6GHz System Memory: 3838MB RAM Page File: 1025MB used, 6737MB available DirectX Version: DirectX 9.0c (4.09.0000.0904) DxDiag Version: 5.03.2600.2180 Graphics Device Information: DirectX Version: 9.0c Renderer: HAL Adapter Description: ATI FireGL V3200 DDI Version: 9 (or higher) DDI Version Number: 9 DxDiag WHQL Level: 1 Driver Signed Valid: True Driver Signed: True Manufacturer: ATI Technologies Inc. Chip Type: ATI FireGL V3200 (0x3E54) DAC Type: Internal DAC(400MHz) Revision: Vendor ID string: 0x00001002 Device ID string: 0x00003e54 Graphics HW Memory: 128.0 MB Display Mode: 1280 x 1024 (32 bit) (60Hz) VendorID: 1002 DeviceID: 3e54 SubSystemID: b321002 Revision: 80 Graphics driver file: ati2dvag.dll Driver file version: 6.14.0010.6755 Driver Date: 11/17/2007 05:06:04 WHQL Level: 1 Inventor Graphics Device Information: Graphics Hardware Description: ATI FireGL V3200 Hardware Library ID: Direct3D \ 0x00001002 \ 0x00003e54 Direct3D Hardware ID: 1002 \ 3e54 \ b321002 \ 80 Inventor Options Information: Options = 0x00000000 Warning Options = 0x00000004 Inventor Hardware Library Information: HW Library Version = $Revision: #1298 $ HW Library Date = $DateTime: 2008/04/25 13:49:27 $ HW Library OS Name = Windows XP Inventor Hardware Library Entry Information: Autodesk Inventor Certification Status: Gold Autodesk Inventor Tested Certification Status: Unknown Graphics HW Vendor Supported for Autodesk Inventor: True Hardware Library 2.0\0x00001002\0x00003e54 Settings for optimized and conservative: Workarounds: 0x00000040, 0x00000040 rating 4, optimization level 2 Texture Font Precision: 32 Display Information: Back Buffer Format = A8R8G8B8 Depth Stencil Buffer Format = D24S8 Monochrome Bitmap Format = A8 Device Adapter Information: AdapterOrdinal = 0 MasterAdapterOrdinal = 0 AdapterOrdinalInGroup = 0 NumberOfAdaptersInGroup = 2 Device Processing Information: DeviceType = 1 Device Behavior = 0x00000042 Vertex Processing = Hardware Device Transform and Light = Hardware Device Rasterization = Hardware Supports SlopeScaleDepthBias = True Supports DepthBias = True Supports CubeMaps = True Supports Non-Power-Of-2 Textures = False Supports Non-Power-Of-2 Textures Conditionally = True Device Size Limits: MaxPrimitiveCount = 1048575 MaxVertexIndex = 16777215 MaxTextureWidth = 2048 MaxTextureHeight = 2048 MaxSimultaneousTextures = 8 NumSimultaneousRTs = 4 MaxActiveLights = 8 MaxUserClipPlanes = 6 Device Shader Information: VertexShaderVersion = 2.0 PixelShaderVersion = 2.0 MaxVertexShaderConst = 256 PixelShader1xMaxValue = 3.402823E+038 MaxVShaderInstructionsExecuted = 4294967295 MaxPShaderInstructionsExecuted = 0 MaxVertexShader30InstructionSlots = 0 MaxPixelShader30InstructionSlots = 0 VS20Caps = 0x00000000 DynamicFlowControlDepth = 0 NumTemps = 16 StaticFlowControlDepth = 1 PS20Caps = 0x00000000 DynamicFlowControlDepth = 0 NumTemps = 12 StaticFlowControlDepth = 0 NumInstructionSlots = 96 The Remainder of the Device Caps Information: Caps = 0x00020000 Caps2 = 0x60020000 Caps3 = 0x000003a0 PresentationIntervals = 0x80000001 CursorCaps = 0x00000001 DevCaps = 0x001bbef0 PrimitiveMiscCaps = 0x00130cf2 RasterCaps = 0x0f736191 ZCmpCaps = 0x000000ff SrcBlendCaps = 0x00003fff DestBlendCaps = 0x00003bff AlphaCmpCaps = 0x000000ff ShadeCaps = 0x00084208 TextureCaps = 0x0007ed47 TextureFilterCaps = 0x07030700 CubeTextureFilterCaps = 0x03030300 VolumeTextureFilterCaps = 0x03030300 TextureAddressCaps = 0x00000037 VolumeTextureAddressCaps = 0x00000037 LineCaps = 0x0000001f MaxVolumeExtent = 1024 MaxTextureRepeat = 2048 MaxTextureAspectRatio = 2048 MaxAnisotropy = 16 StencilCaps = 0x000001ff FVFCaps = 0x00100008 TextureOpCaps = 0x03ffffff StretchRectFilterCaps = 0x03000300 VertexTextureFilterCaps = 0x00000000 MaxTextureBlendStages = 8 DeclTypes = 0x000000ff VertexProcessingCaps = 0x0000017b MaxVertexBlendMatrices = 4 MaxVertexBlendMatrixIndex = 37 MaxPointSize = 2.560000E+002 MaxStreams = 16 MaxStreamStride = 508 DevCaps2 = 0x00000071 MaxNpatchTessellationLevel = 1.000000E+000 MaxVertexW = 1.000000E+010 GuardBandLeft = -9.600000E+002 GuardBandTop = -9.600000E+002 GuardBandRight = 2.880000E+003 GuardBandBottom = 2.880000E+003 ExtentsAdjust = 0.000000E+000 Reserved5 = 0x00000000