Der Grafiktreiber ist vollständig zertifiziert. Beschreibung der Grafik-Hardware: OpenGL \ NVIDIA Corporation \ Quadro FX 3400/PCI/SSE2 Grafiktreiberdatei nv4_disp.dll ist Version 6.14.11.6996. Es wird die vollständige Optimierung verwendet. (empfohlene Einstellung) Die Anzeige verwendet 32-Bit-Farbe Inventor Version: Build: 278, Release: 2009 SP1 - Date: Tue 08/05/2008 32-Bit Edition - 3.00 GB Loaded Inventor Add-Ins: Inhaltscenter Autodesk DWF Markup Manager iProp Wizard V2 Inhaltscenter Element-Translator Frame Generator Drag & Drop Interoperability Design Accelerator AEC Exchange AutoLimits Inventor Studio EDM Addin System Information: Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp.080413-2111) Language: German (Regional Setting: German) System Manufacturer: Dell Inc. System Model: Precision WorkStation 670 BIOS: Phoenix ROM BIOS PLUS Version 1.10 A02 Processor: Intel(R) Xeon(TM) CPU 3.20GHz (2 CPUs) System Memory: 2046MB RAM Page File: 1007MB used, 5042MB available DirectX Version: DirectX 9.0c (4.09.0000.0904) DxDiag Version: 5.03.2600.5512 Inventor Hardware Library Information: HW Library Version = $Revision: #3339 $ HW Library Date = $DateTime: 2008/08/15 08:14:42 $ Windows XP Original driver information: NVIDIA Corporation Quadro FX 3400/PCI/SSE2 2.1.2 Graphics HW Vendor Supported for Autodesk Inventor: True Graphics driver file nv4_disp.dll is version 6.14.11.6996 rating 3, optimization level 2 Optimization Level = 2 Options = 0 Warning Options = 7 Hardware Library 2.0\NVIDIA Corporation\Quadro FX 3400/PCI/.*\2.1.2\6.14.11.6996 Settings for optimized and conservative: SwapType: 4, 0 Workarounds: 0x00080000, 0x00080200 Workarounds2: 0x00000102, 0x000001c0 Text Options: 0x00000002, 0x00000000 OpenGL Version: 21, 21 Recommended Optimization Level: 2 Texture Font Precision: 128 Driver Rating: 3 Inventor Version Tested: 2009 (Build 130236001, 236) Using OpenGL 1.1 swap behavior: saveRestore(4) OpenGL errors: None. GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint ARB_extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_I3D_genlock WGL_NV_float_buffer WGL_NV_gpu_affinity WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle WGL_NV_swap_group EXT_extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_I3D_genlock WGL_NV_float_buffer WGL_NV_gpu_affinity WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle WGL_NV_swap_group Pixel Format = 10 Bits per pixel: Color 32, Depth 24, Stencil 8 GL_MAX_VIEWPORT_DIMS = 32768 x 32768 GL_MAX_TEXTURE_SIZE = 4096