Dieser Direct3D-Grafiktreiber ist nicht Microsoft WHQL-zertifiziert. Beschreibung der Grafik-Hardware: NVIDIA Quadro FX 5500 Direct3D \ Hardware Renderer Grafiktreiberdatei nv4_disp.dll ist Version 6.14.10.9163. Es wird die vollständige Optimierung verwendet. (empfohlene Einstellung) Die Anzeige verwendet 32-Bit-Farbe Inventor Version: Build: 284, Release: 2008 SP1 - Date: Fri 07/06/2007 Loaded Inventor Add-Ins: FX64DrawingTranslator Simulation: Dynamic Simulation Simulation: ANSYS Workbench FX64iProperties FX64PlotPSC Content Center Simulation: Stress Analysis Inventor Vault Routed Systems: Rohre und Leitungen FX64CostControl.StandardAddInServer Autodesk DWF Markup Manager Content Center Connectivity Content Center Item Translator Frame Generator 3DxInventor Drag & Drop Interoperability Design Accelerator FX64PlotBasic Routed Systems: Kabel und Kabelbaum AEC Exchange Inventor ShareNow AutoLimits Inventor Studio EDM Addin System Information: Operating System: Windows XP Professional x64 Edition (5.2, Build 3790) Service Pack 2 (3790.srv03_sp2_rtm.070216-1710) Language: English (Regional Setting: German) System Manufacturer: Hewlett-Packard System Model: HP xw9400 Workstation BIOS: Default System BIOS Processor: Dual-Core AMD Opteron(tm) Processor 2220 (4 CPUs), ~2.8GHz System Memory: 8192MB RAM Page File: 1160MB used, 8638MB available DirectX Version: DirectX 9.0c (4.09.0000.0904) DxDiag Version: 5.03.3790.3959 Graphics Device Information: DirectX Version: 9.0c Renderer: HAL Adapter Description: NVIDIA Quadro FX 5500 DDI Version: 9 (or higher) DDI Version Number: 9 DxDiag WHQL Level: 0 Driver Signed Valid: True Driver Signed: True Manufacturer: NVIDIA Chip Type: Quadro FX 5500 DAC Type: Integrated RAMDAC Revision: Vendor ID string: 0x000010de Device ID string: 0x0000029c Graphics HW Memory: 1024.0 MB Display Mode: 2560 x 1600 (32 bit) (60Hz) VendorID: 10de DeviceID: 29c SubSystemID: 35e10de Revision: a1 Graphics driver file: nv4_disp.dll Driver file version: 6.14.10.9163 WHQL Level: 0 Inventor Graphics Device Information: Graphics Hardware Description: NVIDIA Quadro FX 5500 Hardware Library ID: Direct3D \ 0x000010de \ 0x0000029c Direct3D Hardware ID: 10de \ 29c \ 35e10de \ a1 Inventor Options Information: Options = 0x00000000 Warning Options = 0x00000007 Inventor Hardware Library Information: HW Library Version = $Revision: #1 $ HW Library Date = $DateTime: 2007/05/23 14:06:01 $ HW Library OS Name = Windows XP x64 Inventor Hardware Library Entry Information: Autodesk Inventor Certification Status: Unknown Autodesk Inventor Tested Certification Status: Unknown Graphics HW Vendor Supported for Autodesk Inventor: True Hardware Library 2.0\0x000010de\0x0000029c Settings for optimized and conservative: Workarounds: 0x00000000, 0x00000000 rating 0, optimization level 2 Texture Font Precision: 32 Display Information: Back Buffer Format = A8R8G8B8 Depth Stencil Buffer Format = D24S8 Monochrome Bitmap Format = A8 Device Adapter Information: AdapterOrdinal = 0 MasterAdapterOrdinal = 0 AdapterOrdinalInGroup = 0 NumberOfAdaptersInGroup = 1 Device Processing Information: DeviceType = 1 Device Behavior = 0x00000042 Vertex Processing = Hardware Device Transform and Light = Hardware Device Rasterization = Hardware Supports SlopeScaleDepthBias = True Supports DepthBias = True Supports CubeMaps = True Supports Non-Power-Of-2 Textures = True Supports Non-Power-Of-2 Textures Conditionally = False Device Size Limits: MaxPrimitiveCount = 1048575 MaxVertexIndex = 1048575 MaxTextureWidth = 4096 MaxTextureHeight = 4096 MaxSimultaneousTextures = 8 NumSimultaneousRTs = 4 MaxActiveLights = 8 MaxUserClipPlanes = 6 Device Shader Information: VertexShaderVersion = 3.0 PixelShaderVersion = 3.0 MaxVertexShaderConst = 256 PixelShader1xMaxValue = 6,550400E+004 MaxVShaderInstructionsExecuted = 65535 MaxPShaderInstructionsExecuted = 65535 MaxVertexShader30InstructionSlots = 544 MaxPixelShader30InstructionSlots = 4096 VS20Caps = 0x00000001 DynamicFlowControlDepth = 24 NumTemps = 32 StaticFlowControlDepth = 4 PS20Caps = 0x0000001f DynamicFlowControlDepth = 24 NumTemps = 32 StaticFlowControlDepth = 4 NumInstructionSlots = 512 The Remainder of the Device Caps Information: Caps = 0x00020000 Caps2 = 0x60020000 Caps3 = 0x00000320 PresentationIntervals = 0x8000000f CursorCaps = 0x00000001 DevCaps = 0x001bbef0 PrimitiveMiscCaps = 0x000bcef2 RasterCaps = 0x07732191 ZCmpCaps = 0x000000ff SrcBlendCaps = 0x00003fff DestBlendCaps = 0x00003fff AlphaCmpCaps = 0x000000ff ShadeCaps = 0x00084208 TextureCaps = 0x0001ecc5 TextureFilterCaps = 0x03030700 CubeTextureFilterCaps = 0x03030300 VolumeTextureFilterCaps = 0x03030300 TextureAddressCaps = 0x0000003f VolumeTextureAddressCaps = 0x0000003f LineCaps = 0x0000001f MaxVolumeExtent = 512 MaxTextureRepeat = 8192 MaxTextureAspectRatio = 4096 MaxAnisotropy = 16 StencilCaps = 0x000001ff FVFCaps = 0x00180008 TextureOpCaps = 0x03feffff StretchRectFilterCaps = 0x03000300 VertexTextureFilterCaps = 0x01010100 MaxTextureBlendStages = 8 DeclTypes = 0x0000030f VertexProcessingCaps = 0x0000013b MaxVertexBlendMatrices = 4 MaxVertexBlendMatrixIndex = 0 MaxPointSize = 8,192000E+003 MaxStreams = 16 MaxStreamStride = 255 DevCaps2 = 0x00000051 MaxNpatchTessellationLevel = 0,000000E+000 MaxVertexW = 1,000000E+010 GuardBandLeft = -1,000000E+008 GuardBandTop = -1,000000E+008 GuardBandRight = 1,000000E+008 GuardBandBottom = 1,000000E+008 ExtentsAdjust = 0,000000E+000 Reserved5 = 0x00000000